Greetings, fellow Planeswalkers! Join me on a thrilling adventure back to Ravnica, where the streets are buzzing with more mysteries than a detective novel. Murders at Karlov Manor is here, and let me tell you, it’s not your typical stroll down the guild-centric metropolis-world. This time, things are getting a tad more… murdery.
Blue/White: Azorius Detective Kindred
Strap on your deerstalker hat, my friends, because blue/white is all about the Detective life. We’ve got a whopping 24 Detective creatures lurking in the shadows across blue and white. These gumshoes are ready to hit the streets, solving mysteries and throwing punches. Ever heard of Private Eye? It’s the signpost uncommon here, boosting your Detectives and making them the talk of the town. Don’t forget the Thinking Cap – an equipment tailor-made for this deck’s detective prowess. Snag one if you can, but play it smart in the Draft.
Blue/Black: Dimir Clue Control
Now, blue/black might not have a flashy theme like our detective buddies, but it’s all about the long game. Clues are the name of the game here, my friends. Picture yourself lounging in the shadows, generating Clues with spells like Out Cold and Eliminate the Impossible. Persuasive Interrogators and Undercity Eliminator are your partners in crime, using those extra materials to keep the board in check. Keep an eye out for Lazav, Wearer of Faces – he’s the real deal.
Black/Red: Rakdos Suspect Aggro
Black/red is the assertive duo on the block, embracing the new suspect mechanic. Suspecting creatures left and right, this deck wants to hit hard and fast. Take out blockers, suspect opponents’ creatures, and unleash chaos. Rune-Brand Juggler is your go-to uncommon, tossing away expendable creatures and flexing with menace. It’s like a carnival of aggression, my friends!
Red/Green: Gruul Big-Creature Disguise
Hold on to your hats, because red/green is rolling out the big guns – or should I say, big creatures in disguise. It’s a bit ambitious, relying on expensive creatures in a world that loves cheap plays. Tin Street Gossip, our signpost uncommon, is the mid-game ramp creature you didn’t know you needed. But hey, if you crack open a bomb rare like Anzrag, the Quake-Mole, lean into the red/green madness!
Green/White: Go-Wide Disguise
Green/white might call it ‘go-wide disguise,’ but let’s keep it simple – build a board, push through damage. Whether it’s with disguise creatures or sneaky combat tricks like Get a Leg Up, we’re all about overwhelming the opponent. Sumala Sentry, our signpost uncommon, is your go-to three-drop, curving perfectly and turning your board into a force to be reckoned with.
Black/White: Power Two Or Less
White/black is all about the pint-sized powerhouses. Creatures with power two or less are the stars here, and lucky for us, every disguise card doubles up as a 2/2. Slimy Dualleech and Neighborhood Guardian are your MVPs, making sure those small creatures pack a punch. And don’t sleep on Whispdrinker Vampire – a real menace on the battlefield.
Blue/Red: Artifact Sacrifice
No fancy names here – blue/red is the ‘artifact sacrifice’ duo. Detective’s Satchel, Harried Dronesmith, and a bunch of Clue tokens are your tools of the trade. Gleaming Geardrake, our posterchild, grows into a monstrous threat as you sacrifice artifacts left and right. Remember, strategic sacrifices can make or break your game, so choose wisely, my friends!
Black/Green: Creatures Leaving Graveyards
Welcome to the world of ‘gravebreak’ in black/green. Creatures leaving your graveyard are the name of the game here. Insidious Roots, Chalk Outline, and Soul Enervation are your secret weapons. Plan ahead – trigger those payoffs once per batch of cards exiled. Kraul Whipcracker is a must-play, but keep an eye on Insidious Roots – the real star of the ‘gravebreak’ show.
Red/White: Three-Creature Aggro
Battalion’s back in red/white, but this time it’s not keyworded. It’s all about mobbing up with three or more attackers. Picture this – assemble your party, reap the benefits, and watch the opponent crumble. Inside Source, Dog Walker, and Person of Interest are your go-to cards. Meddling Youths, our signpost uncommon, adds that surprise factor with haste. Keep it low on the curve, though – you’re not aiming for a top-heavy deck.
Blue/Green: Collect Evidence
Last but not least, blue/green is the ‘collect evidence’ dream team. Exile cards from your graveyard for extra effects. Green’s got the goods – Topiary Panther and Aftermath Analyst are your evidence collectors. Evidence Examiner, our signpost uncommon, might not be the flashiest, but it adds a sweet Clue engine to your detective work. Keep that graveyard stocked, fellow investigators!
So, fellow spellcasters, gear up for the adventure of a lifetime in Karlov Manor.