Baldur’s Gate 3: How To Clear High Hall Courtyard

Ah, Baldur’s Gate 3, where combat is a rollercoaster of emotions, and the High Hall Courtyard is the grand finale, a battlefield where you’re not just facing enemies but leading your own pack of warriors. It’s like a strategic dance, and trust me, you’ll feel like a gaming general orchestrating it all.

How To Summon Allies In The Final Battle

  1. Gather Your Allies: As you step into the final showdown, you gather with all your allies outside the High Hall Courtyard. These are the comrades you’ve picked up on your journey through Baldur’s Gate – and they’re more than just faces in the crowd.
  2. Summoning Mechanics: Each ally can be summoned to lend a hand in the epic clash. They might not all show up in person, but hey, some of them pack quite a punch with special effects or a horde of minions at their disposal.
  3. Get the Guide: For the lowdown on who’s who and how to recruit them, check our Gather Your Allies guide. After a motivational speech that would make any general proud, you’ll spot a new addition to your hotbar – “Call Forth Allies.”
  4. Strategize and Charge: Click it, and a world of summonable allies and abilities unfolds. Take a moment to read through your options, strategize, and then step through that gate like the boss you are.

High Hall Courtyard: Lower Area

  1. Warm Welcome: Now, entering the courtyard for the first time, you’re met with a welcoming committee of enemies. Illithid Arcanist, Zealots, Inquisitor, mistress of souls, Goblin Trackers – they’re all there, ready for a party.
  2. Strategic Moves: Forget sneaking – the archers have eagle eyes. Auntie Ethel might have Mass Invisibility, but save it for later. There’s a cheeky trick to breeze through this area without a scratch, casting Sanctuary on one creature and making a mad dash to the top.
  3. Spellcaster Shenanigans: Your spellcaster, with Misty Step in tow, can reach the left wall, strategically placing themselves for a lightning bolt or a cool Cone of Cold on those huddled Goblin Trackers. And don’t forget your illithid – they can use Nebulous Black Hole to pull archers off their perches.

High Hall Courtyard: Climbing The Stairs

  1. Ascend Strategically: As the battle unfolds, start making your way up those stairs. Beware the Beholder rushing down – Kith’raki Inferno is your friend here. Yurgir, immune to fire, can go toe-to-toe with the Beholder.
  2. Dealing with Threats: On the left, mind flayers and their Intellect Devourers can be dealt with using a well-timed area-attack spell. And don’t miss that locked tower with survivors – crack it open for a Potion of Superior Healing.
  3. Facing Crossbow Rangers: Heading right, you might face another crossbow ranger. Let your defensive allies handle it or summon a fresh batch to deal with the pesky ranger.
  4. Victory with Style: Once the dust settles and enemies bow out, you can step into the tower at the top for the next phase. And remember, it’s not just about winning – it’s about winning with style.

High Hall Courtyard Tower: How To Reach The Netherbrain

  1. Climbing Challenges: Now, climbing that tower, avoid those glowing missiles on the ground – they’re not fireworks. Nebulous Black Hole or a well-timed Thunderwave can keep the Intellect Devourers in check.
  2. Watch for Missiles: And watch out for those falling missiles – stepping on those glowing sigils might turn your characters into pinballs. Move strategically, my friends.
  3. Unlock the Door: Unlock the door on the left, make your way to the top door, and touch it to stop the onslaught. Rest up, approach the Netherbrain stem, and brace yourself for the final battle.
  4. Climbing the Netherbrain Stem: Climbing the Netherbrain stem? Good luck, my friend. May your strategy be flawless and your allies ever faithful. Until next time,
Red wing
Red wing

Red wing is a writer and editor at fencepostblog with a passion for exploring the world of media. Red wing's writing covers a wide range of topics connected to TV Anime, Manga, and some other topics,

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